AI Insights · Timothy · October 2023
Top 5 Free to Play Games on Android in Norway Q3 2023
Discover the performance of the top 5 free-to-play games on Android in Norway during Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the top 5 free-to-play games on the Android platform in Norway showcased a variety of trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Teen Patti Gold:3 Patti Rummy from Moonfrog saw a fluctuating trend in weekly revenue, peaking at $36 in mid-July and reaching $32 by the end of September. The game's weekly downloads experienced a significant decline from over 6K in late June to around 1.3K by the end of September. Weekly active users also showed a downward trend, starting at 121K in late June and ending at approximately 97K in late September.
Get Color - Water Sort Puzzle by ZephyrMobile exhibited a consistent revenue stream, with weekly earnings ranging between $53 and $136. The game’s downloads peaked at over 3K in early August and settled at around 1.5K by the end of the quarter. Active users for the game increased from 3.4K in late June to 5.2K by the end of September, showing a general upward trend.
Block Blast! from Hungry Studio did not generate any revenue during the quarter. Weekly downloads fluctuated slightly but remained relatively stable, peaking at around 1.8K in late September. The game's active user count started at approximately 12K in late June, maintaining a similar level throughout the quarter, ending at around 10K.
Royal Match by Dream Games, Ltd. consistently generated substantial revenue, peaking at around $26K in mid-July and ending the quarter at approximately $22K. The game's weekly downloads showed a downward trend, starting at 1.3K in late June and decreasing to around 660 by the end of September. Active users remained relatively stable, averaging around 11K to 13K throughout the quarter.
Roblox by Roblox Corporation had the highest revenue among the top 5, peaking at approximately $29K in mid-July and ending the quarter at around $18K. Weekly downloads were fairly stable, ranging from 1.1K to 1.6K. Active users started at around 150K in late June, peaking at 172K in late July, and then declining to approximately 140K by the end of September.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.